Map · Starting area

Intro Valley

Last updated Aug 5, 2026 Build evidence

Points of interest 3

  1. 01Lowest zone label in the build — first-area evidence
  2. 02Paired with 71_IntroRiver
  3. 03Matches the coastal valley in official key art

What this hints at

  • As the lowest-numbered label, this valley is the natural first beat of any guided walk.
  • The pairing with Intro River (71) suggests the opening area was designed as a valley-plus-river unit.
  • Official key art showing a coastal valley is the closest visual match to this zone so far.

01_IntroValley opens the build zone list as intro valley, the starting area from which every other labelled zone in the game follows.

Intro Valley landscape screenshot

Build label

  • 01_IntroValley

Adjacent labels

  • 71_IntroRiver

Numbering notes

  • No earlier zone label precedes it in the list.
  • It comes directly before 02_WestCoastHeadlands (West Coast Headlands).
  • The starting area group has 2 labels; 01_IntroValley is the first of them.

Evidence note: Intro Valley (01_IntroValley) is documented from release-build zone labels in Big Walk. This entry is based on a locally installed Steam release build (v1.4.7); scene/terrain/mesh labels inspected 2026-08-05; verified 2026-08-05.

Source

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